As you can see I have not only designed my levels out on paper, but I have also make a working mechanical demo of the game itself. This took a lot of effort with a lot of help from coding experts on Youtube and the Unity Forum (very helpful sites when doing projects). Once IContinue reading “Specialism Design – Brief 3 (Level Design) Pt 3”
Author Archives: dangaby123
Specialism Design – Brief 3 (Level Design) Pt 2
New Obstacle = Mud / Ice / Goo / (Anything Sticky / can be used to slow player down) Effect of Obstacle = to Slow the player down, to do this we must add something (Mud) that makes the player move one space instead of the ability to move 2 spaces. Once in the MudContinue reading “Specialism Design – Brief 3 (Level Design) Pt 2”
Specialism Design – Brief 3 (Level Design)
For my last brief all I had to do was create 10 levels for a puzzle game (easy right?) I have to introduce a new obstacle to make the game more interesting for the ‘ad-hungry players’. The puzzle game has already been made along with a couple obstacles already in there: Not so easy now!Continue reading “Specialism Design – Brief 3 (Level Design)”
IPP
Theme As stated previously, in my opinion a good theme is imperative to the appeal of a game. In order to establish a good theme I had to think what would catch peoples eyes. I came up with a few answers: colours, interesting objects, fun environment. With these in mind, I had thought about usingContinue reading “IPP”
Industry and Professional Practice (IPP)
For this module I had to create a mechanical demo and pitch for a mobile game of my choosing. El Pogo Loco My mobile game would be similar to some mobile games that are very popular, with one difference – the theme. Gameplay I believe that the theme for any game is by far whatContinue reading “Industry and Professional Practice (IPP)”
3D Environment Pt 2
Building the Scene Once the modelling of each building was done I could then start to add them into my scene. To do this I would have to use Unity. Luckily, my teacher posted a video of how to create a scene in Unity and import the objects I had made in Maya into it.Continue reading “3D Environment Pt 2”
3D Environment
For this project I was tasked to create a whole 3D environment. Thoughts When I was given this task I firstly had to think about what I want my environment to be. the idea actually came to me whilst I was scrolling through my camera roll. I had stumbled upon a picture taken almost 10Continue reading “3D Environment”
Specialism Design – Brief 2 (No Graphics) Pt 4
Creation of Game There were a few problems which I had thought about before I started creating the demo of my game. These problems had to be sorted out before I could begin the process of building this game. The first problem being my experience with sounds and implementing them in a project. This problemContinue reading “Specialism Design – Brief 2 (No Graphics) Pt 4”
Specialism Design – Brief 2 (No Graphics) Pt 3
Problems A problem with choosing a genre and narrative to go with this game is that due to it having no art, creating a sense of atmosphere and a way to convey what’s happening may be difficult to fabricate. In order to do this I had to carefully select and implement specific sounds to portrayContinue reading “Specialism Design – Brief 2 (No Graphics) Pt 3”
Specialism Design – Brief 2 (No Graphics) Pt 2
The Game Without the art to worry about I could only focus on a few things: Design, Game mechanics and possibly Narrative (although I wouldn’t go fully into depth) The first thoughts I had once I chose this Brief was ‘what does no art mean’ – Art is a thing to make the game lookContinue reading “Specialism Design – Brief 2 (No Graphics) Pt 2”