Specialism Design – Brief 3 (Level Design) Pt 3

As you can see I have not only designed my levels out on paper, but I have also make a working mechanical demo of the game itself. This took a lot of effort with a lot of help from coding experts on Youtube and the Unity Forum (very helpful sites when doing projects). Once IContinue reading “Specialism Design – Brief 3 (Level Design) Pt 3”

Specialism Design – Brief 3 (Level Design) Pt 2

New Obstacle = Mud / Ice / Goo / (Anything Sticky / can be used to slow player down) Effect of Obstacle = to Slow the player down, to do this we must add something (Mud) that makes the player move one space instead of the ability to move 2 spaces. Once in the MudContinue reading “Specialism Design – Brief 3 (Level Design) Pt 2”

Specialism Design – Brief 3 (Level Design)

For my last brief all I had to do was create 10 levels for a puzzle game (easy right?) I have to introduce a new obstacle to make the game more interesting for the ‘ad-hungry players’. The puzzle game has already been made along with a couple obstacles already in there: Not so easy now!Continue reading “Specialism Design – Brief 3 (Level Design)”

Industry and Professional Practice (IPP)

For this module I had to create a mechanical demo and pitch for a mobile game of my choosing. El Pogo Loco My mobile game would be similar to some mobile games that are very popular, with one difference – the theme. Gameplay I believe that the theme for any game is by far whatContinue reading “Industry and Professional Practice (IPP)”

Specialism Design – Brief 2 (No Graphics) Pt 4

Creation of Game There were a few problems which I had thought about before I started creating the demo of my game. These problems had to be sorted out before I could begin the process of building this game. The first problem being my experience with sounds and implementing them in a project. This problemContinue reading “Specialism Design – Brief 2 (No Graphics) Pt 4”

Specialism Design – Brief 2 (No Graphics) Pt 3

Problems A problem with choosing a genre and narrative to go with this game is that due to it having no art, creating a sense of atmosphere and a way to convey what’s happening may be difficult to fabricate. In order to do this I had to carefully select and implement specific sounds to portrayContinue reading “Specialism Design – Brief 2 (No Graphics) Pt 3”

Specialism Design – Brief 2 (No Graphics) Pt 2

The Game Without the art to worry about I could only focus on a few things: Design, Game mechanics and possibly Narrative (although I wouldn’t go fully into depth) The first thoughts I had once I chose this Brief was ‘what does no art mean’ – Art is a thing to make the game lookContinue reading “Specialism Design – Brief 2 (No Graphics) Pt 2”

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