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Specialism Design – Brief 3 (Level Design) Pt 3
As you can see I have not only designed my levels out on paper, but I have also make a working mechanical demo of the game itself. This took a lot of effort with a lot of help from coding experts on Youtube and the Unity Forum (very helpful sites when doing projects). Once I…
Specialism Design – Brief 3 (Level Design) Pt 2
New Obstacle = Mud / Ice / Goo / (Anything Sticky / can be used to slow player down) Effect of Obstacle = to Slow the player down, to do this we must add something (Mud) that makes the player move one space instead of the ability to move 2 spaces. Once in the Mud…
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