
New Obstacle = Mud / Ice / Goo / (Anything Sticky / can be used to slow player down)
Effect of Obstacle = to Slow the player down, to do this we must add something (Mud) that makes the player move one space instead of the ability to move 2 spaces. Once in the Mud the player will only be able to move one square for (x) amount of turns
Effect on Player = This new obstacle may make each level more tense, due to only having their spaces to move cut in half. This will allow triangle enemies time to catch up to player, making it more of a challenge.
Design Problems = provided design above was physically impossible to win the game. I had to change the design completely to make it playable. I had to remove one triangle enemy due to the mechanic being ‘too overpowered’ (following the player) if two follow a player from either direction, the player will always be caught, especially with new obstacle.

These are all of the ten levels I created for this game. I have added in my obstacle and have tested each level to see if the player can actually win the game (they can win the game in every single level). Some levels are much easier than others, this might be due to the fact that to begin with, the level provided was impossible (no hyperbole used). Find out how I knew it was impossible to win in the next post.