Specialism Design – Brief 2 (No Graphics) Pt 2

The Game

Without the art to worry about I could only focus on a few things: Design, Game mechanics and possibly Narrative (although I wouldn’t go fully into depth)

The first thoughts I had once I chose this Brief was ‘what does no art mean’ – Art is a thing to make the game look good, so if the art it for looks, what else is there? This lead me to look at the other senses we possess (smell, touch, hear etc.) and what ones I could use for a game. Hearing is the only realistic sense I could use for this game. If I couldn’t use art for a game meaning it can’t look nice, I will just have nothing to see.

Blinded

This brought me onto my idea for my game with no art – Blinded. This game would allow players to use a different sense (Hearing) instead of sight like any other game. This game will use sound and only sound to direct the player and allow them to play this game. In order to do this I had to come up with a narrative which would explain why the player is staring at a blank screen.

Blinded – a horror game where you wake up blind and have to find your way out by only using your ability to hear.

The first obstacle I had to overcome would be how to use the sounds in the game to my advantage and guide the player to freedom. To beat this I did some research into objects that aid blind people in every day life.

All objects in-game

This research lead me to create the objects needed to help the player get through the game. These objects are all real life objects used to help blind people in everyday life and now they will be used in my game – from a walking stick (simply a ticking sound while walking to show when the player has hit a wall) to object locators and key finders (used to find keys to doors) The research into these objects fascinated me and made me believe that this game could be playable.

Published by dangaby123

Games design and development student posting all my specialist work

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