Problems
A problem with choosing a genre and narrative to go with this game is that due to it having no art, creating a sense of atmosphere and a way to convey what’s happening may be difficult to fabricate. In order to do this I had to carefully select and implement specific sounds to portray atmosphere and setting.

During the design for this game I had found that in order to conform to the horror genre this game had to build a sense on tension. To do this the sounds would have to overlap each other and overload the player with sounds. An example of this being done in my game would be when the player is walking: Sounds of footsteps, heavy breathing, the walking stick tapping on top of the background noise of a storm, rain patter on the windows and at times glass shattering. The overload of sound would stress the player and create the horror atmosphere using sound alone.
All other sounds were implemented with the notion to disorientate the player and add to the atmosphere. Some examples could be: doors opening and closing and the beeps of the blind objects (GPS, key finder etc.)

These issues would come up constantly and I’d have to find a way to overcome some of them. Most coming in the creation of the game.