Bloxs
In order to build this type of game you would need minor experience in Unity and coding. With only using the sprites unity provided me with (just normal shapes) I managed to build a two player platform Battle Royale game – it’s that easy!!
The aim of the game is to essentially trap the other player by placing a duplicate of yourself to block their path. once the player is blocked and cannot move, the moving platform (White triangles in middle of screen) will destroy the player if they come in contact with it.
Each corner and side can be entered and exited – e.g. if you exit the bottom left corner, you will enter through the top left corner. This is to make sure each player has a route they can take to escape the moving platform.
It was not easy to design this level, but by using blocks to measure each object within the level scene, I mapped out each position carefully.

Each Level Design
It was not easy to design this level, but by using blocks to measure each object within the level scene, I mapped out each position carefully.
Once all the rules, measurements, level designs and victory conditions were all documented and agreed upon, it was time to build the game within Unity. This would prove to be the most difficult challenge of the Brief. However, anyone who has access to YouTube tutorials on how to code and use Unity can do this too!

Final Game Build (in Unity)
Reflection Of Brief:
I really enjoyed doing this brief. I knew I would enjoy this one the most due to my love of Battle Royale games and from the amount of thought I put into it. At first glance I thought this Brief would be easy (Due to my passion, knowledge and experience of Battle Royales) however, it proved me wrong. The reason this brief asked for a Platformer Battle Royale is because it is so unique and isolated as a game genre. During my research I found that there were only 2 of these games I could find, showing me the lack of thought and ingenuity designers had for these types of games. In order for me to produce a design worth something, I had to think what people would want. This brief not only taught me how to think and document game ideas and designs, it also allowed me to start from the game only being one line of words: “What if a platform game was a Battle Royale game? No guns though please”, to becoming a playable game with documented rules, designs, scoring etc. Overall I would have to say I have thoroughly enjoyed this first brief (even though it was difficult) as it showed me that I could create something from merely a sentence.
