Theme
As stated previously, in my opinion a good theme is imperative to the appeal of a game. In order to establish a good theme I had to think what would catch peoples eyes. I came up with a few answers: colours, interesting objects, fun environment.
With these in mind, I had thought about using a festival as a theme and setting for this game. The most interesting festival that hasn’t been seen in games might be Mexico’s ‘Day of the Dead’ festival – having an array of different vibrant colours, wacky costumes and a fun atmosphere.

With an interesting theme in mind, a core mechanic established and the gameplay settled, I could start to create the game.
Characters
My character has to be one that people enjoy watching and playing as. Sticking to the main theme of this game I decided to go for a classic object you’d see when searching for images of the day of the dead.

This is my character i have created for my game. The Pogo stick, body and hat were all separate assets which I had to combine to create it. I also had to create joints and rig the character to make him look like he’s riding on the Pogo stick – this was by far the most difficult thing I have had to learn across all the modules (even though I didn’t necessarily have to do it). Even though it proved to be extremely difficult to make, I am immensely happy with the way it turned out and am looking forward to seeing it in action!
I also have plans to create a Mariachi band just for the background scene as well as decorations and buildings.