Game Specialism – Design

The game specialism I have chosen is Design. This involves certain hypothetical briefs that must be treated non-hypothetically, where all involve a task you must do. For example, the first brief I have chosen is called prototype. This involves creating your own game in document and build form. I have chosen this specialism because I feel it has multiple aspects that involve being creative, which I like very much. This specialism seems challenging and thus I want to prove to myself that I may tackle each difficulty that comes my way.

My initial thoughts of my specialism is that I hoped it would be as fun as it is difficult. In the first lesson it was proven to me that it would in fact be fun and difficult at the same time.

The skills one may develop go beyond design. As well as designing and documenting games, a designer must be a jack of all trades: coding, sound and art work are also key skills one must need to show what’s inside the mind of a designer, and that designer must be able to show people. Thus I beleive my skills will develop not just in aspects of design such as refining ideas, setting clear instructions/directions, but with all aspects of game development (coding, sound,art)

As previously mentioned, time management is the key to organised and great work. This specialism definitely requires designers to stick to a time limit and get the best possible work done in that time. It also looks quite challenging and would require extreme organisation. As someone who may struggle with these skills, I personally think doing this specialism will improve my organisation skills.

Managing this work will all be down to me and my time skills. I’m aiming to get most of the brief done by Tuesday as that’s when I have time to discuss what I’ve done with a superior. This will not only improve my work but allow me to look at my work with an extra critical eye, allowing me to develop this certain skill and apply it to future briefs. Here is a design idea I’ve had for the brief I’m working on: ‘a platformer but it’s a battle royale’

The diamond shaped platforms in the middle would spin clockwise – the players would start either side of those platforms – a further idea I may develop is that the bottom platform spreading across the arena would be fire and after a certain amount of time will rise.

Published by dangaby123

Games design and development student posting all my specialist work

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