The overall narrative of this game creates an unbelievable atmosphere along with the 1930’s modernist architecture and, of course, the amazing, overwhelming underwater city. However, even though the aesthetic achievements are immense, they aren’t seen to overpower the genius narrative of exploring a dystopian underwater society. One of the things I admire about this BioShock narrative is how the choices of the player effect the ending of the game. As people play games they attach themselves to the characters they play as as well as the ones they meet. Having a narrative that is able to alter depending on whether a player chooses to save or sacrifice is revolutionary in gaming. If it wasn’t possible to further immerse consumers whilst playing a game, Ken Levine has made it possible through this little detail that has a big impact on narrative.